This speech works
around how human being can enter a learning environment with games. How the
gaming industry allows the mind to expand and become something bigger in an
educational level. Tom
Chatfield begins his lecture stating about the “power of virtuality” video
games present and how we absorb that and reproduce it. Video games a part from
growing on the human imagination it can motivate and compel us into something
more and better. We cannot discard the essentials, which are technological
advances and concept constructs in order to develop products, which then would
open up the audience’s imagination and motivate the to do better. The video
game industry has been growing exponentially these past few years. He describes
it as being the “fastest growing industry among all media”.
The fact is that
people do spend the money on these products and inside the games also because
they feel an emotional, individual or even a collective drive to do so. It is
true, gamers and non-gamers demonstrate it everyday by simply connecting with
others and sharing experiences. It is incredibly interesting how he
particularly describes how we measure the gaming experiences with the constant
data, which is the first way to reward the brain. Second providing short and
long-term aims and third with effort consider rewarding yourself; reward
effort. Four, constant, rapid, and clear feedback is extremely important. This
is very important especially in a learning basis. He specifically says and I
quote “is very, very hard for people to learn if they cannot link consequences
to actions”. Fifth is the element of uncertainty, people desire to seek and
find out about the unknown; this way even rewards will be better. Sixth are the
windows of enhanced attention; the memory and the confidence. Gaming
experiences change variations in both of these concepts. They help expand the
memory span and sometimes reduce it, but most of all they help people gain confidence
in themselves.
Lastly other people
who are what mostly drives us to want to play games, to be able to connect and
share with others. We need that connection to one another, humans are social
beings, and since technology has partially separated that physical sharing and
connection, it has definitely opened a new road to which we can describe
ourselves social beings. He inspires because he connected in various ways the
gaming industry to real life situations. It is definitely important to remember
that we need new sharing and communication methods. Also, that these are
educational methods we can use to grow as better human beings. Like it is also
learned in Chris
Anderson's Speech, as he describes it the "Crowd Accelerated
Innovation", people want new ways of communicating with peers and sharing
with family and playing with friends. These modern ways show how we interact
not only with others and also with the rest of the world.
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