The Oculus Rift is the newest
technology in virtual reality. Designer and founder Palmer Luckey came up with
an incredible way to feel physically interacting in video games. This is what
virtual reality is all about. You literally step into a re-created virtual
world and can control any movement inside it. This makes up for the appearance
that you actually live in this kind of world while you interact with it. As he
mentions, his goal was to create a device that would let you plug in and insert
yourself in a virtual world or in other words, a gaming world. John Carmack is
the developer of the virtual graphics in the device reproduces. He has worked
in the most selling computer based games, like Doom. With his vast experience and expertise and young Luckey’s drive to
create this kind of technology, the Oculus Rift took a huge step in the gaming
industry. Now it is not only possible to experiences the emotion and rush of
the game from an observation point of view, but also you can control that point
of view by being the one controlling the game. In other words you are not
controlling a person in game that you can watch through a screen, but you
literally are the person inside the screen.
When the team got to try the
prototype of the Oculus Rift, their impressions where beyond astonishment. They
described the device as being the key to a new road in the industry even a new
kind of industry. This is incredibly interesting because to think that now we
have reached a technological age where gaming is no longer gaming, but a “real
life” possibility, changes the whole perspective of what the gaming industry is
in entertainment. Palmer Luckey’s main objective is open up a pricey product
making it accessible to an average gamer. Is something way more exciting than
playing a regular video game that shows up in a television screen; you will not
see the screen once you put on the device over your eyes, you will be entering
the world itself and feel physically capable of being inside as a first person
“self” instead of just handling a third person character. The real importance
fact that he discusses is the latency of the view. He points out that instead
of a view that would take some time in mirroring the movements it would be a
view that follows your exacts movements.
In John Carmack’s interview he talks
a little about the product’s “dev kit” which would soon be in the hands of
developers in order for them to perfect it as best as possible. Also he points
out that the Oculus Rift was “born from mobile technology's constant push
forward”, meaning that it can be accessed by almost anyone who wants to. Is
important how he refers the current technology and gaming devices compared to
the Oculus Rift because he take the same posture as Luckey. It is definitely
incredible the technological advances we have achieved today, demonstrating
astonishing visual graphics and special effects through various and numerous
styles and video games. But this product actually approaches this areas through
different perspectives since you would no longer be spectating a controllable
video game, but you would actually be the game, inside and living it. He says
and I quote, “when you are inside things you really are changing the equation,
you feel something different and you experience something different”.
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