Can you imagine to physically be playing a videogame? Palmer Luckey did, and came up with a
wonderful and most advance piece technology that allow us not only to play a
game, but also to literally be inside of the game. This technology is known by
the name of virtual reality, because is not just something you get to play on a
TV in front of your, it is a real virtual world in which you get to step in and
be part of. Now let us imagine something else; what is we could feel this
experience throughout Hollywood movies as well? The film industry has
consecutively adapted the modern ways to develop special effects in the movies.
Special effects are those amazing moments that
“aw” audiences and surprises them, making them more interested and
intrigued about the film.
The evolution of technology and modern ways to
construct certain projects has undoubtedly changed how we can create special
effects in the film industry. At first a film’s special effect could have been
created, for example, by exploiting sound and lighting effects on set or by managing
and controlling the actor’s or actress’s physical appearance throughout
make-up. Although these old techniques
are still practiced, most of the modern special effects in feature films are
developed by computer animation and usage of green screens. It may seem that I
am talking about the same thing, but the truth is that I am not. Sure, computer
animation is also used now for developing excellent video games, but when it
was discovered and created, it’s primary objective was to make the visual
elements on a screen “pop out”, thus what we now know as a three-dimensional
picture (3D). This technology is now
used in both industries, gamming and film, because part of what they want to do
is almost the same mission, to develop a product that we can be able to
experience right next to us, physically and emotionally, not just visually.
As
we have been able to see throughout the years of modern technological
advancements and evolution, the film industry and the gamming industry have
been able to create a product that allows people to experience a 3D visual,
through the use of special made glasses and special made screen, that will make
the image come right out of the screen in front of you. Some pioneers in
computer graphics animation have definitely thrived in that field contributing
more in depth their own accomplishments and perfecting them every time. Is true
that each and every one of these pioneers added something different towards
what is now called computer animation; every single one of them developed a
piece of the technology, and without it, it would not be complete. Ed Catmull
and Paul Debevec are two of these pioneers that kept working on their projects
until they reached the most appropriate results. Ed Catmull developed what is
called texture mapping and with out
it, there would have probably be none three-dimensional elements and
projections in the industry. Texture Mapping is the base that makes 3D imaging
and projecting possible. The video is an example of the very first digital rendering
image and 3d computer animation: A
computer animated hand. Paul Debevec is responsible for image rendering in
different environments and is why animators are now capable of creating a
panoramic picture 3D light-map scene. This means that you would not have to
physically be at the scene, instead you can create it. Paul Debevec, in his TED speech he
brings forward what he works on, in developing digital images on a computer.
Imagine both of the industries working together to bring forward a real virtual
world where you get to be inside a movie, instead of a game. Would you try a piece
of equipment that will let you be part of a movie, as if you were acting in it?
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