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Saturday, November 23, 2013

Gaming Industry Niche and Associations

       
         In recently joining Full Sail University and their community, I see myself totally inspired, going down a completely new road where wonderful things wawit at the end. I started with no business experience at all and now I am almost halfway to completing a Master's Degree. I feel like have learned a whole new world of possibilities, still it is only the beginning. In the business entertainment industry we can choose from a variety of options in what to dedicate our interests.I have chosen Visual Effects ans Gaming because they not only go by the hand but also are a very important element in the entertainment industry. Digging in the niche of these specific areas we can find numerous information providers. But, there are those who focus on what are console video games, running a little farther away from what are computer based games. i have chosen several associations to help me describe further what the game industry is trying and wanting to do in order to exapnd audiences.
          IGN summerizes the latest news and updates in video game consoles and now including mobile gaming, not only for portable devices developed by the console company brands but also smart phones games. Is interesting the public the site focus on is on directly interested in console video gaming. Now the other half of the video game industry audience comes from computer gaming. One of the highest demands in this area comes from Blizzard Entertainment. Their mission states as follows, "Dedicated to creating the most epic entertainment experience…ever”.  You might of heard of their most selling game called World of Warcraft, which is an online platform multiplayer game. You get to play online with peers and with other online gamers. This approach is now what console gaming is aiming for. The top companies have made it possible for almost a decade now. The difference is the medium.
          The gaming industry has evolved the last couple of years exponentially. Who knows what it will become in a couple more. We have to acknowledge that this industry has been able to grow mostly because of the technological advances and graphics developments in the visual arts. It is difficult to say who is the leader in the visual special effects department. But it definitely has been the greatest development that has contributed in the gaming industry. One example I can bring forward is Adobe, which has developed cinematic graphics into console-quality games. This is the most innovative and modern movement in the industry.

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