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Sunday, February 9, 2014

Live the Virtual Reality


          Can you imagine to physically be playing a videogame?  Palmer Luckey did, and came up with a wonderful and most advance piece technology that allow us not only to play a game, but also to literally be inside of the game. This technology is known by the name of virtual reality, because is not just something you get to play on a TV in front of your, it is a real virtual world in which you get to step in and be part of. Now let us imagine something else; what is we could feel this experience throughout Hollywood movies as well? The film industry has consecutively adapted the modern ways to develop special effects in the movies. Special effects are those amazing moments that  “aw” audiences and surprises them, making them more interested and intrigued about the film. 
          The evolution of technology and modern ways to construct certain projects has undoubtedly changed how we can create special effects in the film industry. At first a film’s special effect could have been created, for example, by exploiting sound and lighting effects on set or by managing and controlling the actor’s or actress’s physical appearance throughout make-up.  Although these old techniques are still practiced, most of the modern special effects in feature films are developed by computer animation and usage of green screens. It may seem that I am talking about the same thing, but the truth is that I am not. Sure, computer animation is also used now for developing excellent video games, but when it was discovered and created, it’s primary objective was to make the visual elements on a screen “pop out”, thus what we now know as a three-dimensional picture (3D).  This technology is now used in both industries, gamming and film, because part of what they want to do is almost the same mission, to develop a product that we can be able to experience right next to us, physically and emotionally, not just visually.
          As we have been able to see throughout the years of modern technological advancements and evolution, the film industry and the gamming industry have been able to create a product that allows people to experience a 3D visual, through the use of special made glasses and special made screen, that will make the image come right out of the screen in front of you. Some pioneers in computer graphics animation have definitely thrived in that field contributing more in depth their own accomplishments and perfecting them every time. Is true that each and every one of these pioneers added something different towards what is now called computer animation; every single one of them developed a piece of the technology, and without it, it would not be complete. Ed Catmull and Paul Debevec are two of these pioneers that kept working on their projects until they reached the most appropriate results. Ed Catmull developed what is called texture mapping and with out it, there would have probably be none three-dimensional elements and projections in the industry. Texture Mapping is the base that makes 3D imaging and projecting possible. The video is an example of the very first digital rendering image and 3d computer animation: A computer animated hand. Paul Debevec is responsible for image rendering in different environments and is why animators are now capable of creating a panoramic picture 3D light-map scene. This means that you would not have to physically be at the scene, instead you can create it. Paul Debevec, in his TED speech he brings forward what he works on, in developing digital images on a computer. Imagine both of the industries working together to bring forward a real virtual world where you get to be inside a movie, instead of a game. Would you try a piece of equipment that will let you be part of a movie, as if you were acting in it?

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